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 11th Virtual Reality International Conference : CALL FOR PAPERS

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MessageSujet: 11th Virtual Reality International Conference : CALL FOR PAPERS   11th Virtual Reality International Conference : CALL FOR PAPERS Icon_minitimeMar 9 Déc - 16:06

VRIC'2009
CALL FOR PAPERS
11th Virtual Reality International Conference

April 22-24, 2009, Laval, France
"Les Rendez-vous de la Convergence"
www.laval-virtual.org

The most renowned international specialists and the principal users of
Virtual Reality technology share the very latest techniques from their
fields of expertise. VRIC'09 - Virtual Reality International
Conference - will be held during the 11th edition of Laval Virtual,
first European event devoted to Virtual Reality, Realtime 3D and
Interactive Techniques.
Spread the word and submit your full papers for January 19, 2009 !
Prof. Simon RICHIR, VRIC Conference Chair

Program Themes:

April 22, 9-12 AM / 2-5 PM (Conference Hall – Laval Grand Theatre)
• Digital Factory the DiFac project
• Digital Art
• Sport Vitual Reality

April 23, 9-12 AM / 2-5 PM (Conference Hall – Laval Grand Theatre)
• Virtual Humans in Psychological Science and Therapy: How, When and
Why?
• Mixed and Augmented Reality
• The Philosophy of Identity in the Virtual

April 24, 9-12 AM / 2-5 PM (Exhibition Hall – Salle Polyvalente)
• Laval Virtual, Professional Exhibition Demonstration Forum - April
22-24
• Laval Virtual Awards Ceremony Best Paper Award – 12.30 PM
(Exhibition Hall)

Location:
• Conference Hall - VRIC'09: Théâtre de Laval - 32 rue de la Paix,
Laval, France
• Exhibition Hall - Laval Virtual: Salle Polyvalente - Place de Hercé,
Laval, France

Submission of full papers January 19, 2009
Notification of acceptation: February, 27th / Final paper: March, 16th
Submission website: http://www.laval-virtual.org/openconf/openconf.php

Submissions can be done for oral (30 min) and poster presentations.
Double blind review. Best paper awards (AFRV best paper, best student
paper, best poster).
Some conference selected papers will be published in a special issue
of the
Journal of Virtual Reality and Broadcasting http://www.jvrb.org/

Organised by: LAVAL VIRTUAL
in collaboration with: IEEE France - ACM Siggraph - AFRV

More information is available on the conference website www.laval-virtual.org



The 6 Symposiums Keywords:

VRIC'09 - Virtual Reality International Conference - will be held
during the 11th edition of Laval Virtual,
first European event devoted to Virtual Reality, Realtime 3D and
Interactive Techniques.

Submission of full papers : January 19, 2009
http://www.laval-virtual.org/openconf/openconf.php

6 full day thematic symposiums are proposed this year:

Digital Factory the DiFac project – S1 - April 22, 9-12 AM / 2-5 PM
Symposium chairs: Domitile Lourdeaux Botond Kádár

A digital factory is a persistent community where a rich virtualized
environment, representing a variety of factory activities, will
facilitate the sharing of factory resources, manufacturing information
and knowledge and help with the simulation of collaborative design,
planning, production
and management among different participants and departments.
The DiFac project aims at the development of an innovative
Collaborative Manufacturing Environment (CME) for next generation
digital manufacturing. The DiFac CME will be used as a framework to
support group work in an immersive and interactive way, for concurrent
product
design, prototyping and manufacturing, as well as worker training. It
will provide support for data analysis, visualization, advanced
interaction and presence within the virtual environment, ergonomics
analysis, and collaborative decision-making…

Keywords: digital factory, manufacturing, Collaborative Manufacturing
Environment, ergonomics analysis

Digital Art – S2 - April 22, 9-12 AM / 2-5 PM
Symposium chair: Alain Lioret

Virtual Reality is an important part of industrial growth and a major
technological issue for present time as well as future. However,
another major area is closely involved as well : the world of ART.
The use of various and numerous real time technologies allows the
emergence of new types of artistic works, invading for instance
painting, sculpture, architecture, dance, music, theatre, cinema...
even revealing new forms of Art and new artists, so far unknown.
This symposium is aimed at discovering what Virtual Reality brings up
in the world of Art, through the experience of new XXI th century
artists. It will also show the impact of Art into Virtual Reality.
Crossed experiences of two worlds ... not so different indeed...

Keywords: Art, Artificial Life Art, Swarm Art, Evolutionary Art,
Robotic Art, Ant Art, Peformance Art.

Sport Virtual Reality – S3 - April 22, 9-12 AM / 2-5 PM
Symposium chairs: Jean-Louis Vercher Franck Multon

Understanding how humans acquire skills to perform complex motor tasks
required in Sport practice is a multidisciplinary challenge addressing
complex aspects: perception, motor control, decision-making,
cognition, social behaviours... In the context of Sport Sciences as in
others, highly controlled scientific protocols are needed. Virtual
reality (VR) technologies provide a way to standardize experimental
situations: experimenters can accurately control the simulated
environment, as opposed to real world. These technologies are now
widely used by researchers around the world. Virtual reality also
provides the potential to enhance sport and fitness training by
creating realistic simulations of an environment interacting with the
sport practitioner. Relevant question are open such as: how and how
much of the knowledge gained by the scientists and the skills acquired
by the sport players trained in virtual environments transfer from the
virtual to the real world?

Keywords: Sport Psychology, Biomechanics, Motor Control, Perception
and Action, Training, Virtual Reality, Virtual humans, Representation,
Social interaction in sport

Virtual Humans in Psychological Science and Therapy: How, When and
Why? – S4 - April 23, 9-12 AM / 2-5 PM
Symposium chairs: Evelyne Klinger Albert Skip Rizzo

Virtual humans are beginning to take a more active role in
psychological science and therapy. They can represent, totally or
partially, the user (avatar) or other people (humanoids) in the
virtual environment. The possibility to implement virtual humans leads
to the investigation of innovative concepts, enriching research and
applications in psychological science, therapy and rehabilitation.
These concepts include: representation and role of virtual humans;
participant's viewpoint; social interactions; multiple users;
technical aspects such as realism of the environments. Using virtual
humans also raises significant challenges, like the realism of their
physical appearance, their gestures and facial expressions, their
behaviors and their interaction with the user.
During the symposium, presenters from multiple disciplines will help
to clarify how, when and why we should aim to use virtual humans in
psychological science and therapy.


Keywords: Psychological Science, Therapy, Rehabilitation, Virtual
Reality, Virtual humans, Representation, Role, Viewpoint, Realism,
Gestures, Facial expressions, Social interaction, Multiple Users

Mixed and Augmented Reality – S5 - April 23, 9-12 AM / 2-5 PM
Symposium chairs: Guillaume Moreau Mark Billinghurst (Keynote speaker)

Mixed Reality (MR) and Augmented Reality (AR) allow the creation of
fascinating new types of user interfaces, and are beginning to show
significant impact on industry and society. The field is highly
interdisciplinary, bringing together signal processing, computer
vision, computer graphics, user interfaces, human factors, wearable
computing, mobile computing, computer networks, displays, sensors...
MR/AR concepts are applicable to a wide range of arising applications
moving from pure academic research into industrial and potential
consumer areas.
Beyond this, the present trends of new tactile interfaces on mobile
phones and the ability of these new smartphones to run AR applications
is raising a new paradigm for user interfaces: simplicity is the
supreme sophistication as said Leonardo da Vinci…

Keywords: Mixed Reality, Augmented Reality, computer vision, computer
graphics, user interfaces, human factors…

The Philosophy of Identity in the Virtual - April 23, 9-12 AM / 2-5 PM
Symposium chairs: Colin Schmidt

Difference, Relation and Identity are three notions that are
fundamentals for the success of Virtual Reality technologies (VR and
AR). The aim of this symposium is to conceptualise the Identity of an
individual as a scientific concept whilst acknowledging the fact that
Identity cannot be studied without considering the other two notions.
The pros and cons of designing identities for or within VR become
obvious upon admitting that representing any Self will be interpreted
at some point by someone having his own values, opinions and
experience in life…

Keywords: Human Identity, On-line Personae, Logic of Relations, the
Self, Avatars, Distinguishing Features, Interpretation,
Intentionality, Suspended Beliefs…


More infos and on www.laval-virtual.org
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